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Quick Match Participation Rules

Quick Matches are a free game mode designed to introduce players to Shinri Trial’s gameplay and atmosphere. This format permits limited changes in canon to make matches more flexible and accessible. However, players must still follow the established logic of the setting and portray their characters in a canon-consistent way.


1. General Provisions

1.1 Language

All roleplay and other communication must be in English. Individual phrases in other languages are permitted when used as part of roleplay.

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Penalty: Warning / removal from the match / 1-3 days matchmaking ban.

1.2 Administrator Discretion

The Head Administrator may issue penalties for conduct not explicitly covered by these rules.

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Note: Penalties generally follow a warning-first approach: Warning → Penalty. Exceptions may apply.

1.3 Changes to the Rules

Project management may revise these rules at any time. Players will be notified of changes through the official Discord server.

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Note: Announcements are posted in the Updates channel. Changes take effect as soon as the announcement is published.

1.4 Appeals and Complaints

An appeal must be submitted within 48 hours of the penalty being issued. The same deadline applies to complaints submitted to Support: the complaint must be written and sent within this period.

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Clarification: Appeals or complaints submitted after the deadline will not be reviewed and will be rejected.

1.5 Scale of Enforcement

These rules are enforced on Shinri Trial Quick Match servers. Some violations may also result in penalties across the project’s social media communities.

1.6 Types of Penalties

The Shinri Trial administration may apply the following penalties for rule violations:

  • Warning — a formal warning issued through the in-game WARN system.
  • Kick — removal from the current match, with all experience earned during that session forfeited.
  • Ban — suspension from Quick Match matchmaking.
  • Hard ban — suspension from all Shinri Trial game servers.

1.7 Quick Match Penalty System

Automatic penalties escalate with each subsequent violation, as shown in the table below.

The penalty-level counter resets completely 24 hours after the first penalty.

LevelDeclining a Found MatchLeaving During a Match
1WarningWarning
2Warning30-minute suspension
33-minute suspension2-hour suspension
410-minute suspension12-hour suspension
530-minute suspension24-hour suspension
63-hour suspension—
724-hour suspension—

1.8 No Abuse of Spectator Status

Reports submitted by spectators will only be reviewed when they concern serious rule violations requiring administrative intervention. Reports involving minor violations, personal disputes, or debatable gameplay situations may be rejected.

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Clarification: This rule prevents spectators from using their role to excessively police players or impose unjustified restrictions on their gameplay.

1.9 Minor Violations

The administration may reject a report without issuing a penalty when the violation is minor, caused no significant consequences, and had no meaningful effect on the match.

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Clarification: This rule is intended to prevent abuse of the report system, including reports filed over insignificant issues solely to have another player punished, and to preserve fairness and proportionality when disputed situations are reviewed.
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Example: A player technically violates Rule 3.7 (Audio Spam) by repeatedly playing a short sound effect during a roleplay scene. However, the sound supports the atmosphere, does not disrupt anyone, and causes no negative consequences. Considering the circumstances, the administration may classify the violation as minor and reject the report.
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Exception: This rule does not apply to violations of Rules 3.2, 3.3, 3.4, 3.9, 4.4, 4.5, 4.7, 4.10, and 4.13, or to any violation covered by Sections 5 and 6 of the Quick Match Rules. Such reports must be reviewed under the standard procedure and cannot be dismissed as minor.

2. Accounts

2.1 One Account per Player

Each person may have only one account.

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Note: Having more than one currently registered Shinri Trial account is considered a violation.
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Penalty: All accounts hard-banned for 180 days / permanent hard ban.

2.2 Account Sharing and Trading

Sharing, selling, trading, or otherwise transferring an account to another person is prohibited.

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Note: A violation occurs if another person uses the transferred account to access any Shinri Trial server.
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Penalty: Permanent hard ban.

2.3 Inappropriate Profiles

Nicknames must not be provocative, offensive, sexualized, or confusingly similar to the names used by Shinri Trial team members.

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Clarification: A nickname must not contain insults, degrading or aggressive language, provocation, sexual references, or any other content likely to make other users uncomfortable. The administration will determine whether a nickname violates this rule on a case-by-case basis, considering its context and how it is likely to be perceived.
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Penalty: Nickname reset.

2.4 Ban Evasion

Using another account to bypass a penalty is prohibited.

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Note: If ban evasion is confirmed, every account belonging to the player may be banned.
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Penalty: All accounts hard-banned for 180 days / permanent hard ban.

3. In-Game Chat

3.1 Aggression, Threats, Provocation, and Toxicity

Direct or veiled insults, threats or implied threats, toxic behavior, provocation, attempts to start conflicts, and overt pressure outside roleplay are prohibited. Deliberately harassing another player during roleplay is also prohibited.

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Clarification: Roleplay harassment means repeated conduct intended to humiliate, pressure, or deliberately make another player uncomfortable under the pretext of RP. Ordinary conflict, aggression, or insults within an RP situation do not violate this rule unless they develop into targeted harassment or abusive toxic behavior.
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Exception: Individual canon-consistent statements are permitted when they fit the character and the roleplay context, provided they remain within acceptable RP boundaries and are not used to circumvent this rule.
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Penalty: Warning / matchmaking ban for 5–15 days / hard ban for 10 days.

3.2 Disrespectful References to Relatives

Players must not mention another person’s relatives in an insulting, mocking, or provocative context.

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Penalty: Matchmaking ban for 5–30 days / hard ban for 15 days.

3.3 Direct Abuse of Relatives

Insults, threats, humiliation, or any other hostile or aggressive statements directed at another person’s relatives are prohibited.

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Penalty: Hard ban for 15–30 days.

3.4 Hate Speech and Discrimination

Statements, symbols, images, or actions intended to demean, insult, promote hostility toward, or discriminate against a person or group based on race, sex, gender, religion, nationality, ethnicity, social status, disability, sexual orientation, or any other personal characteristic are strictly prohibited.

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Exception: Individual canon-consistent statements are permitted when they fit the character and the roleplay context, provided they remain within acceptable RP boundaries and are not used to circumvent this rule.
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Penalty: Matchmaking ban for 15–60 days / hard ban for 30–365 days / permanent ban.

3.5 Advertising and Self-Promotion

Direct or indirect promotion of third-party projects, websites, communities, or social media accounts is prohibited. Players must also not promote their own resources if they are unrelated to Shinri Trial.

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Exception: You may mention your own channel if most of its content is dedicated to Shinri Trial.
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Penalty: Warning / matchmaking ban for up to 1 year / permanent ban.

3.6 Spam and Chat Flooding

Repeated messages and other forms of excessive or disruptive chat activity are prohibited.

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Penalty: Warning / removal from the match / matchmaking ban for 1–3 days.

3.7 Audio Spam

Playing loud, harsh, or distracting sounds is prohibited. Soundboards and similar tools must not be used to create noise, spam, or troll other players.

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Note: Soundpad and all similar programs are prohibited.
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Penalty: Warning / removal from the match / matchmaking ban for 1 day.

3.8 Politics

Political discussions, slogans, campaigning, and similar political content are prohibited.

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Penalty: Warning / matchmaking ban for 7–45 days / hard ban for up to 1 year / permanent ban.

3.9 Inappropriate Content

Sexual, shocking, excessively violent, or otherwise disturbing content is prohibited. Sexual roleplay, graphic descriptions of extreme violence, sexual acts, arousal, or other scenes likely to make participants uncomfortable are not permitted.

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Clarification: This rule applies to spoken roleplay, text actions, commands, and every other form of interaction.
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Penalty: Warning / matchmaking ban for 15–30 days / hard ban for 30 days / permanent ban.

3.10 Voice-Changing Software

Using voice-changing software during a match is prohibited.

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Penalty: Warning / removal from the match / matchmaking ban for 1–3 days.

4. Roleplay

4.1 Exceeding the Kill Limit

Players cooperating with another player must not be involved in more than two kills in total.

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Clarification: The limit includes not only kills personally carried out by the player, but also any kill in which the player was directly or indirectly involved. Any assistance that contributes to a kill counts as complicity.
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Note: A pair of cooperating players shares a total limit of two kills.
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Example: Player A gives Player B an explosive, which Player B then uses to kill another player. Both players are considered involved in the kill, and it counts toward their shared cooperation limit. If their combined direct and indirect involvement exceeds two kills, both violate this rule.
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Exception: The kill limit is lifted during the final quest of the Escape sequence.
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Penalty: Warning / matchmaking ban for 1–15 days.

4.2 Damage Without RP Justification (FD)

Dealing damage to another player without a valid roleplay reason is prohibited.

Valid reasons for dealing damage include:

  • serious insults directed at your character or someone close to them;
  • direct threats against your character;
  • self-defense or protecting another character from an immediate threat.
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Penalty: Warning / removal from the match / matchmaking ban for 3–15 days.

4.3 Non-Roleplay Behavior (NonRP)

Actions, roleplay, or statements that contradict the character’s established behavior, the current situation, or the atmosphere of the project are prohibited. Players must act consistently with their character while considering the circumstances, their character’s condition, available options, and the likely consequences of their actions.

Overtly absurd behavior that turns roleplay into a farce or breaks other players’ immersion is also prohibited.

NonRP includes:

  • behavior inconsistent with the situation or the character’s current condition;
  • using in-game chat to discuss technical issues, lag, project rules, or real-life events during an active roleplay situation;
  • illogical, inconsistent, or inappropriate actions performed through game mechanics or roleplay commands;
  • conduct that turns roleplay into a joke and disrupts other participants;
  • abusing cooperation or a numerical advantage to search, restrain, or otherwise act against players without sufficient roleplay justification.
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Clarification: When evaluating a character’s actions, the administration considers whether they are consistent with the information available to the character, the character’s current condition—such as injuries, stress, or restricted movement—the circumstances and established tone of the interaction, and whether the actions have a valid roleplay basis.
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Note: After receiving a failed result from a probability command such as /try or /roll, a player must not repeat the same action against the same object or character unless the circumstances have materially changed. Repeatedly using these commands to force a successful result violates Rule 4.3.
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Examples: /me pulled a galaxy out of their pocket; dancing at a murder scene; undressing without a reason; repeatedly making jokes that do not fit the situation; repeatedly hitting people during an investigation; or repeatedly striking a dead body.
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Penalty: Warning / removal from the match / matchmaking ban for 1–30 days.

4.4 Powergaming (PG)

Characters must not display unrealistic, excessive, fantastical, or physically impossible abilities, or ignore limitations imposed by the game environment, logic, realism, and common sense.

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Clarification: Powergaming also includes deliberately ignoring functional interactions and game mechanics—for example, refusing to be searched while under an armed threat, resisting actions the character is objectively unable to prevent, or attempting to avoid consequences by disregarding game mechanics.
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Note: If two armed players threaten you and demand compliance—for example, by ordering you to submit to a search—you must comply. In situations with a clear two-to-one numerical advantage, resistance is considered Powergaming and is prohibited.
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Examples: A player threatened by three people shows no fear and runs away; /me removed the bullet from their body, stood up, and walked away; or /me drew a knife and committed harakiri.
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Exception: A player may disregard demands or pressure when they are being imposed in violation of the rules. For example, if a group has no valid RP justification for a search and has joined together solely to apply numerical pressure, conduct an unjustified search, or rob someone.
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Penalty: Warning / matchmaking ban for 3–15 days.

4.5 Metagaming (MG)

Sharing, receiving, or using information obtained outside the active game—through PM, SMS, LOOC, Discord, or any other external source—to influence in-game actions or character decisions is prohibited.

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Note: PM and SMS are not roleplay channels. Sharing RP information through them is prohibited.
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Clarification: You will not be penalized under this rule if you do not use the information and report the violation to the administration.
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Penalty: Warning / matchmaking ban for 5–20 days.

4.6 Leaving Roleplay (LeaveRP)

Leaving an active RP situation by disconnecting from the server or going AFK without the consent of the other participant is prohibited.

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Exception: Both parties have agreed to end or pause the interaction.
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Penalty: Warning / removal from the match / matchmaking ban for 3–7 days.

4.7 Public Killing

A player must not intentionally commit a murder when the number of witnesses in the room exceeds the killer’s ability to eliminate them within the kill limit established by Rule 4.1. Because a player cannot technically kill more than two people in a chapter, attacking a group is illogical when the first kill would leave two or more living witnesses and make the killer’s exposure inevitable.

How this rule applies depends on whether the killer has an accomplice:

  • Solo killing: A murder is prohibited when two or more independent witnesses who are not accomplices are present at the location.
  • Killing with an accomplice: A murder may be committed in the presence of three people if one of them is the killer’s accomplice under a prior RP agreement. The accomplice is not treated as a witness capable of immediately exposing the killer. The killer and accomplice share the kill limit under Rule 4.1 and may not be involved in more than two kills in total during a chapter.
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Clarification: A witness is a character who directly observes the killing and can clearly identify the killer at the time of the act. If there is more than one accomplice, every additional accomplice beyond the first is treated as a witness. An accomplice is a character who directly or indirectly assists with carrying out the murder.
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Exception: The kill limit is lifted during the Final Quest. This rule also does not apply to an incompetent or botched killing where the presence of witnesses is an accidental outcome beyond the killer’s control.
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Penalty: Matchmaking ban for 5–20 days / hard ban for 15–30 days.

4.8 Forcing Outcomes in Your Favor

Players must not automatically grant their character success, an advantage, or a dominant outcome without using the game’s chance system—/try or /roll—and without giving other participants an opportunity to respond.

This applies to conflicts, difficult or competitive situations, and attempts to avoid the consequences of one’s own actions.

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Note: Using /try or /roll is mandatory whenever failure is possible, another player is involved, or the action may affect the surrounding environment.
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Example: /me tried to grab their arm, followed by /try.
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Penalty: Warning / removal from the match.

4.9 Game Mechanics Take Priority Over Roleplay Actions

When a roleplay action conflicts with the actual capabilities or limitations of an available game mechanic, the mechanical system takes priority.

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Note: Roleplay actions that contradict the available game mechanics may be ignored entirely.
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Examples: /me locked them in the room and turned the key; /me opened the other character’s inventory and took an item; /me struck them in the temple unnoticed and killed them instantly; or /me picked the door lock.
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Exception: If relying on game mechanics would violate Rule 4.4 (Powergaming), or would allow a player to ignore realistic limitations, threats, or consequences within the RP situation, the player must respect the roleplay context and may not rely on the absence of a corresponding mechanic. In such cases, Rule 4.4 takes priority over Rule 4.9.

4.10 Meta-Cooperation

Coordinating with other players based on out-of-game agreements, personal relationships, or information not obtained through roleplay is prohibited.

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Clarification: Players may interact, cooperate, and assist one another when their actions have a logical RP basis and fit the circumstances of the current situation.
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Penalty: Matchmaking ban for 15–30 days / hard ban for 30–60 days.

4.11 Restraining Another Player

Using restraints on another player—including tape, a bag over the head, cable ties, handcuffs, or similar items—without a strong roleplay reason supported by prior events is prohibited. A player must also not be held against their will for more than five minutes in total during a single RP situation if that situation is not progressing.

Valid reasons for restraining another player include:

  • the player has dealt damage to you;
  • the player has seriously insulted you or a close friend;
  • the player poses an immediate threat to others;
  • the restraint is being used in preparation for a subsequent murder;
  • the player is actively resisting.
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Clarification: If a player is already restrained—for example, tied up or handcuffed—another player’s use of additional restraints, such as adding more restraints or tying them to an environmental object, also falls under this rule.
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Note: Applying additional restraints to a player who is already tied up or handcuffed, or deliberately releasing and restraining them again to bypass the time limit, violates this rule.
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Exception: A player may be held in a bathhouse or freezer in preparation for a subsequent murder.
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Penalty: Warning / removal from the match / matchmaking ban for 3–7 days.

4.12 Stunning Without a Valid Reason

Stunning another player without a logical roleplay justification is prohibited. Any use of a stun must be consistent with the character’s actions and the current circumstances.

Valid reasons for stunning another player include:

  • the player has dealt damage to you;
  • the player has seriously insulted you or a close friend;
  • the player poses an immediate threat to others;
  • the stun is being used in preparation for a subsequent murder;
  • the player is actively resisting.
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Penalty: Warning / removal from the match / matchmaking ban for 3–7 days.

4.13 Maximum Number of Accomplices

A player may have no more than one accomplice.

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Clarification: Direct complicity and mutual assistance in committing a murder count as cooperation. If you are connected to a participant who has five other accomplices, but those people are not part of your own agreement, their involvement does not constitute a violation on your part.
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Penalty: Warning / matchmaking ban for 3–8 days.

5. Administration

5.1 Interfering with an Administrator

Players must not interrupt, obstruct, or ignore an administrator while they are performing their duties.

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Penalty: Warning / removal from the match / matchmaking ban for 3–15 days.
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Note: Interference includes spam, chat flooding, provocation, deliberately delaying an investigation, refusing to follow an administrator’s instructions, and any other conduct that distracts from or obstructs their work.

5.2 Disrespecting the Administration

Insulting or otherwise disrespecting members of the administration is prohibited.

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Note: Violations include insults, degrading remarks, mockery, provocation, and an aggressive or dismissive tone when communicating with administrators. Constructive criticism is permitted when expressed respectfully.
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Penalty: Matchmaking ban for 10–60 days / hard ban for 15–30 days.

5.3 Impersonation

Impersonating an administrator or any other member of the Shinri Trial team is prohibited.

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Penalty: Matchmaking ban for 60–210 days / hard ban for 150–190 days.

5.4 Abuse of the Report System

The following are prohibited:

  • false reports;
  • duplicate reports;
  • reports submitted as a joke or for the purpose of trolling.
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Penalty: Warning / removal from the match / matchmaking ban for 1–14 days.

5.5 Deceiving the Administration

Attempting to deceive the project administration for personal benefit is prohibited.

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Penalty: Matchmaking ban for 40–80 days / hard ban for 50–100 days.
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Note: Any deliberate attempt to misrepresent facts or gain an advantage through deception is considered a violation, even if no benefit was ultimately obtained.
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Examples: Submitting fabricated evidence, withholding important information, impersonating another player, or misleading an administrator to avoid a penalty.

6. Serious Violations and Abuse

6.1 Personal Information

Collecting, publishing, or threatening to publish another player’s personal information is prohibited.

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Penalty: Hard ban for 180–365 days / permanent ban.
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Note: Hints, indirect disclosures, and attempted disclosures may also constitute a violation.

6.2 Concealing Bugs or Violations

Deliberately withholding information from the administration about violations, bug abuse, vulnerabilities, exploits, or malicious activity that could harm players or the project is prohibited.

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Penalty: Warning / hard ban for up to 1 year / permanent ban.
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Example: A player knows about a bug or exploit being used by others to gain an advantage but does not report it, or deliberately conceals information about an offender.
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Note: Only deliberate concealment of significant information constitutes a violation. A player will not be penalized if they were unaware of the violation or had no reasonable way to identify it.

6.3 Defamation and Reputational Harm

Deliberate attempts to damage the reputation of Shinri Trial, its administration, or members of its community are prohibited. This includes:

  • knowingly spreading false or misleading information;
  • presenting statements out of context in a misleading way;
  • deliberately undermining trust in the administration without evidence;
  • repeatedly and publicly attempting to discredit the project.
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Penalty: Hard ban for 30–180 days / permanent hard ban.

6.4 Third-Party Files, Software, and Client Modification

Using, storing, launching, distributing, or attempting to use any third-party files, software, modifications, scripts, libraries, injectors, or other tools that may alter the game client, server, gameplay, interface, network communication, or project assets—or provide an unfair advantage—is prohibited.

Prohibited tools and activities include, but are not limited to:

  • cheats, trainers, injectors, memory editors, debuggers, anti-cheat bypasses, spoofers, and tools that emulate player input;
  • custom DLLs, binary modules, third-party loaders, hooks, client-side script hooks, or any replacement or injection of code into Garry’s Mod or Shinri Trial content;
  • modifying, adapting, decompiling, unpacking, extracting, replacing, repackaging, or distributing project assets, models, textures, sounds, maps, UI files, Lua files, or other materials without written permission from senior project management;
  • modifying or replacing client files, Workshop add-ons, configurations, Lua scripts, interface elements, or visual assets to access information unavailable to regular players or make gameplay easier;
  • using scripts, macros, autoclickers, automation tools, binds, or other software that performs actions on the player’s behalf, improves reaction times, simplifies minigames, interactions, movement, aiming, or information gathering, or bypasses gameplay restrictions;
  • interfering with network traffic, packets, connections, or client-server synchronization, including attempts to replace, intercept, analyze, or modify transmitted data;
  • exploiting vulnerabilities in the client, server, maps, assets, add-ons, or gameplay systems, or concealing the discovery of such vulnerabilities;
  • distributing, sharing, selling, advertising, storing, or discussing methods for bypassing protection systems, modifying the client, decompiling assets, or using cheats, injectors, and other prohibited tools.

A violation does not require the player to gain an actual advantage. Any attempt to interfere with the client, project files, anti-cheat system, gameplay systems, or network communication is sufficient.

Only standard Garry’s Mod files, officially published Shinri Trial content, and third-party add-ons, programs, or settings explicitly approved by the administration are permitted. Approved third-party tools must not affect the fairness of gameplay.

Refusing an inspection, deleting files, concealing evidence, providing false information, or obstructing an investigation may result in a permanent ban with no right to appeal.

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Penalty: Permanent ban.
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Exception: Fan-made add-ons that only change the appearance of interface elements by replacing assets are permitted, provided they offer no gameplay advantage.

6.5 Harm to the In-Game Economy

Any action that disrupts, exploits, or otherwise harms the project’s in-game economy is prohibited.

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Penalty: Matchmaking ban for 1 year / permanent ban.

6.6 Bug Exploitation

Deliberately using bugs, faults, vulnerabilities, or unfinished mechanics to gain an advantage, bypass gameplay restrictions, or harm the gameplay experience is prohibited.

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Penalty: Warning / matchmaking ban for 7–90 days / permanent ban.
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Note: Bug exploitation means knowingly using a game error in a way that grants an advantage, disrupts balance, affects other participants, or interferes with a game mechanic. Discovering a bug, concealing it, and continuing to use it also falls under this rule.
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Clarification: A player who encounters a bug accidentally must stop using it and report it to the administration. A single unintentional encounter that provides no advantage is not considered a violation.

6.7 Exploiting Loopholes in the Rules

Using gaps, ambiguities, or technical or logical loopholes in the project rules to gain an advantage, bypass restrictions, or avoid responsibility is prohibited.

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Clarification: Actions intended to benefit from imperfect wording may be treated as a violation of this rule even when it is not explicitly covered elsewhere.
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Penalty: At the discretion of the Head Administrator or their Assistants.