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Update V1.7.6: “Technical Patch”

Update V1.7.6: “Technical Patch”

Hello, Academy students!

In this update, we focused on fixing accumulated bugs and vulnerabilities in the game’s mechanics.

The patch resolves issues related to Class Trials, evidence, capsules, character states, interactions, and the user interface. We have also carried out a major overhaul of facial animations and improved the visual clarity of the emotion wheel.


⚖️ Class Trials and Quick Games

Energy after reconnecting: Rejoining the server after a Class Trial has started no longer restores the player’s energy to 100%. This can no longer be used to gain an advantage over the other participants.

Bear trap before the trial: If a player is caught in a bear trap during the final seconds of the investigation, they will no longer be able to move freely around the trial room after being released.

Quick Game matchmaking: Fixed an issue that allowed players to join two Quick Game matchmaking queues at the same time.

🔎 Investigation and Evidence

Fingerprints on downed characters: Floating fingerprints can no longer be left on characters who are in the “downed” state. These fingerprints can also no longer be seen or collected using a UV flashlight.

Wet footprints after a trial: An endless trail of wet footprints will no longer remain in the player’s room after a Class Trial ends.

Room key: The owner’s name is now displayed correctly in the title of the “Room Key” evidence item.

Bloodied bear trap: Players can no longer obtain an unlimited number of identical evidence items from the same bear trap by repeatedly placing and examining it.

Blood on weapons: Weapons are now correctly covered in blood when a character is killed at any point during the “downed” state, including during the standing-up animation.

Visual noise when discovering a body: Restored the missing visual noise texture that appears when a corpse is discovered.

❄️ Freezer and Killer Detection

Ice capsules: Death caused by consuming ice capsules is no longer counted as a murder committed by the last player who closed the freezer. This type of death is now correctly classified as suicide.

Suicide inside an open freezer: If a character commits suicide inside the freezer while its door is open, the system will no longer assign the murder to the player who happened to close it most recently at some earlier point.

Freezer killer detection: The system now considers the state of the freezer door and the circumstances of the death instead of relying solely on the identity of the last character who closed it.

🛌 Capsules, Sleep, and Character States

Sleeping pills inside a capsule: Sleeping pills consumed earlier can no longer take effect while a character is inside a rescue capsule and throw their body outside.

Character duplication in capsules: Fixed an issue that allowed the same character to be placed inside two rescue capsules at the same time.

Items inside capsules: During the finale, players can no longer drop or transfer items outside a closed capsule.

Sleeping pills after death: Sleeping pill effects can no longer activate after death, stun the player, and revive them at the location where they died.

Death while downed: Fixed an issue that could cause the bodies of certain characters to fall through the game map after dying.

Searching a downed character: Searching a character in the “downed” state now opens their inventory correctly instead of converting it into a regular container.

🤝 Character Interactions and Carrying

Hammer while being carried: A character sitting on another player’s shoulders or being carried in their arms while holding a hammer will no longer see a floating wooden board and can no longer attack the player carrying them.

Feeding without consent: Restrained, stunned, or sleeping characters can now be fed without requiring additional voluntary confirmation.

Characters using animations: Interactions with characters using stances, dances, and other animations now work correctly again.

Confirming requests in chat: Pressing the Y key while typing a message no longer automatically accepts incoming requests. This also prevents accidental confirmation when entering the letter Н.

⚔️ Weapons, Traps, and Restrictions

Tripwire traps: Tripwires can no longer be placed directly beneath another character’s feet and activated instantly without giving them a chance to react. This fix applies to electric, explosive, and gas traps.

Explosives and Molotov cocktails: Pressing the B key no longer allows explosives or Molotov cocktails to be used as melee weapons.

Suicide while restrained: Players wearing cable ties or handcuffs can no longer open a non-functional suicide confirmation window through an equipped weapon.

🎒 Items and Inventory

Sandwich: The 10% weapon damage reduction effect granted by consuming a sandwich no longer remains on the character permanently.

Monocoins: Removed the irrelevant “Owner: Observer” line from the description of Monocoins stored inside containers.

Gift window: The selected player’s avatar now loads correctly in the item transfer modal window.

Notebooks: Two players opening and saving separate notebooks at the same time will no longer cause one player’s notes to be replaced by the other player’s notes.

💃 Dances and Visual Objects

Softlock after dancing: Dropping an item from the inventory during a dance no longer disables controls and interactions after the animation ends.

Magnifying glass from the “Search for Clues” dance: When a player leaves the server, the magnifying glass and other visual objects attached to their character are now correctly removed from the game world.

👤 Characters, Emotions, and Facial Animations

Shuichi Saihara: Fixed problematic sections of the “Academy Student” outfit sprites.

Emotion wheel: The old icons have been replaced with emoji-style faces, making the available emotions easier to distinguish.

Incorrect facial deformation: Fixed an issue that could increase the intensity of facial animations by dozens or even hundreds of times, completely distorting the character’s face.

Global facial animation overhaul: Added new facial animations, improved existing ones, and removed outdated variants.

🎭 Character Selection

Saving the selected character: After reconnecting, the system will no longer assign a random character that was previously displayed through Select Character → Random Character. The character on whom the player actually finalized their selection will now be saved correctly.

⚙️ Other Fixes

Discord bot: Fixed the “This message belongs to another user” error that could appear when attempting to rate game participants.

Advanced Duplicator 2: Objects that were located mostly beneath the map when copied can now be placed correctly using Advanced Duplicator 2.

“Kill” Tool Gun: Restored the tool’s functionality. Using the Tool Gun to kill a character no longer causes a server error.


🚀
Update V1.7.6 is now available to play!
Launch a Quick Game and show everyone what your hope is capable of!